Why it matters
Without a prototype you fund a blind build: rework, slipped dates, a product the team and the market read differently. A prototype settles arguments and kills weak hypotheses cheaper than a month of code.
Feature debates burn weeks and still collapse in development. We build a clickable prototype: hypothesis, flows, key screens — the decision is visible, not just words.
Without a prototype you fund a blind build: rework, slipped dates, a product the team and the market read differently. A prototype settles arguments and kills weak hypotheses cheaper than a month of code.
In this engagement:
Brief and hypothesis → flows and scope → UX for core screens → clickable Figma or thin code → walkthrough with you and, where possible, users. 1–3 weeks to a first artifact you can click and show. Then the call: build the MVP, rework the hypothesis, or stop without burning budget.
Typically 1–3 weeks to a first artifact: flows, UX for core screens, and either clickable Figma or thin code — depending on the goal (investors, team alignment, user tests). Timeline and format are locked after a short scope review.
Price depends on scenario count, UX depth, format (mock vs thin code), and whether user tests are in scope. Sometimes you don’t need a prototype — and we’ll say so. If the hypothesis is already proven, we can frame the MVP directly; if not, a prototype is cheaper than rewriting the product.