Why it matters
Weak store design isn’t a “rough UI” problem — it’s lost installs, bad reviews, and ad spend burned for nothing. You pay for screens that sell the product while you sleep.
Users decide in seconds: keep the app or delete it. We design iOS and Android UI/UX from the product: onboarding, flows and visuals drive retention.
Weak store design isn’t a “rough UI” problem — it’s lost installs, bad reviews, and ad spend burned for nothing. You pay for screens that sell the product while you sleep.
In this engagement:
Brief and audience → user flows and prototype → UI and design system → flow review → handoff to engineering. We can run in parallel with our mobile team so design doesn’t stall in Figma. Scope and timeline lock after a short product teardown.
It depends on flow count and platforms: from a tight MVP surface to a full design system for iOS and Android. After a product teardown we lock stages and timeline — no open-ended “we’ll see.”
Yes — if flows are already clear and you have a solid base. If the logic is still fuzzy, jumping straight to pretty screens is the fastest way to redraw everything after the first test. We’ll tell you straight what scope you actually need.