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Services / Cross-platform apps Moscow · Worldwide

iOS and Android on one code — no double budget

Two native apps mean two budgets and release desync. We build on Flutter: shared code, native only where needed — faster to both stores, less upkeep, one roadmap.

Why it matters

Without cross-platform, you pay twice for the same screens, bugs, and features — and still get iOS/Android drift. The risk isn’t “the wrong stack”; it’s slipped dates and bloated TCO. One codebase covers 80–90% of needs at a sane budget; we add native only when hardware, payments, or strict store UX demand it.

What we do

In this engagement:

  • Shared design system and tokens — one UI for both stores, no “almost the same”
  • Shared business logic — ship features once, run one backlog
  • Native modules where needed — camera, push, payments, biometrics when native is required
  • Builds for App Store and Google Play — signing, store listing, policy-ready
  • CI and release channels — test/stage/prod, fast patches without manual grind

How we work

We start with a prototype and MVP boundaries: what must behave the same, where native is required. Then a shared shell (navigation, state, design tokens) → features in slices tested on both platforms → store submission. Performance and build size are checked from the first builds, not “optimized later.” Clear stages, slice demos, post-release support as agreed.

FAQ

How long does a cross-platform app take?

Timeline depends on MVP scope, integrations, and store-ready requirements. After discovery we lock stages and a first dual-store release date — no vague “from three months” ranges.

When is cross-platform worse than native?

If the core is heavy graphics, uncommon hardware, or strict platform-only flows, native — or a hybrid with a strong native layer — is the honest call. Otherwise Flutter ships faster and cheaper; we decide in discovery, not by stack fashion.

Next / Your project

Pay for one product in two stores, not two parallel builds.